Jackpot
Objective
The objective of the Jackpot project was to design a dynamic and immersive multiplayer map set within a home undergoing renovation in Arizona. The primary challenge was to balance aesthetics with gameplay, ensuring the map provided both strategic depth and a highly engaging environment. The design focused on incorporating intricate lane layouts that required players to navigate the construction site with tactical precision.
The renovation setting offered a unique opportunity to introduce diverse combat scenarios, maintaining a fresh and unpredictable gameplay experience. To ensure authenticity, reference images of renovation environments were utilized, capturing elements such as exposed walls, debris, and incomplete rooms.
Ultimately, the goal was to create a map that immersed players in a captivating environment while fostering both competitive and cooperative gameplay, delivering an exhilarating experience with each match.
Framework
The Jackpot project encompassed several key stages of game design, from the initial concept development to the final implementation of level scripting and player engagement mechanics.
Central to the project was the creation of a compelling narrative and theme for the map, with the renovation environment meticulously designed to reflect the chaos and unpredictability inherent in the remodeling process.
The map's layout and geometry were carefully crafted to ensure strategic depth, utilizing BSP geometry, textures, decals, and lighting techniques to create a visually authentic and challenging environment. In addition, special effects such as dust, debris, and other construction-related elements were integrated to enhance the atmosphere and reinforce the theme. The audio design was equally considered, incorporating ambient sounds and music to fully immerse players in the environment.
Furthermore, advanced level scripting was employed to create engaging triggers and events, elevating the overall multiplayer experience and ensuring a compelling gameplay flow.
Role
Concept & Story
Level & Combat Design
Gameplay Scripting
Audio Design
Visual & Lighting Design
Studio
Independent Game Development (Counter-Strike Source)