Big Guns
Objective
The objective of the Big Guns project was to design a compelling single-player level for Half-Life 2, set within the urban streets of City 17. The goal was to create a highly immersive and engaging environment where players confront the Combine forces in a dynamic and strategic combat setting.
The level needed to blend visual realism with tactical gameplay, incorporating key elements such as cover points, environmental storytelling, and dramatic encounters, including a climactic battle against an enemy gunship. The challenge was to maintain an authentic and atmospheric urban environment while providing players with diverse combat scenarios and high-stakes moments that kept them engaged throughout the level.
Framework
The Big Guns project encompassed the complete process of level design, from initial concept and narrative development to the final implementation. This involved designing the environment, creating detailed blockout geometry, and applying textures and lighting to reflect the gritty and chaotic atmosphere of City 17.
The strategic placement of obstacles and cover points was key to ensuring tactical depth and player engagement. Additionally, dynamic special effects such as smoke, debris, and explosions were integrated to enhance the sense of immersion and elevate the action. Audio design played a critical role in reinforcing the atmosphere, with sound effects and music tailored to heighten tension and emotion.
Level scripting was utilized to introduce key events, such as the encounter with the enemy gunship, which contributed to the fast-paced, exciting gameplay experience.
Role
Concept & Story
Level & Combat Design
Gameplay Scripting
Audio Design
Visual & Lighting Design
Studio
Independent Game Development (Half-Life 2)